====== Physics ====== ===== Rigidbody ===== Gibt einem Objekt physikalische Effekte. So kann es sich realistisch bewegen. ===== Character Controller ===== Character Controller wird bei third-person oder first-person player verwendet. Rigidbody wird nicht verwendet, weil es seine eigene Physik besitzt. ===== Box Collider ===== ===== Sphere Collider ===== ===== Capsule Collider ===== ===== Mesh Collider ===== ===== Wheel Collider ===== ===== Terrain Collider ===== ===== Interactive Cloth ===== ===== Skinned Cloth ===== ===== Cloth Renderer ===== ===== Hinge Joint ===== ===== Fixed Joint ===== ===== Spring Joint ===== ===== Character Joint ===== ===== Configurable Joint ===== ===== Constant Forse =====